continent | Africa, Asia, Australia, Europe, North America, South America |
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biome | |
Genus | Sapindales |
species | |
size | |
compatibility | |
Package Type |
Orange Tree (UE4)
$39.00
Orange tree in eight versions in three resolutions. 24 complete models and 9 leaf map makers!
They’re drop-in ready for UE 4.3 or higher, or you can subscribe to the SpeedTree Modeler to tweak, randomize, or edit to your exact specifications.
Additional information
Description
Orange Tree (Citrus × sinensis)
The Orange Tree is most cultivated tree in the world. These Orange Trees (or more correctly Sweet Orange Trees) are orchard trees harvested for its fruit. They grow in warm to tropical climates and can exhibit both flowers and fruit simultaneously. Orange trees grow to a height of 6-10 m (20-33 ft) and have a fairly dense, wide and rounded crown.
What’s Included?
- Two each of summer, fruiting, bare, and winter versions in hero resolution
- Two each of summer, fruiting, bare, and winter versions in desktop resolution
- Two each of summer, fruiting, bare, and winter versions in mobile resolution
- 40 high-resolution diffuse, normal, and specular maps
- 9 leaf map maker SPM files (utilities for easily creating and adjusting leaf-group textures, Modeler subscription needed)
Extras
What makes SpeedTree models so special? How many features are packed into each model? Details here.
- Hero, desktop, and mobile resolutions
- Tuned lightmap UVs for UE4, all LODs
- Seasonal variations
- Collision objects
- Tuned LOD transitions
- Tuned wind effects
- Preset ambient occlusion
- Leaf map maker SPM files
- Branch seam blending used
Want to create limitless variations of these trees or tweak them in any way? A Modeler subscription will get the job done.
User License
Use of this product is subject to the terms of the SpeedTree Model Library Components End User License Agreement.
This product is intended for use with Unreal Engine 4 Subscription and will function properly only with that software (specifically, version 4.3 or newer). This product is not a mesh or standalone asset, and cannot be used to create or export a mesh or standalone asset. It can be modified only with the SpeedTree for UE4 Modeler.