The tighter integration of SpeedTree® for Games into Unreal Engine 4 by Epic Games takes a new approach resulting in more options and a better all-around structure for moving forward. With the improved Unreal Engine 4 integration, SpeedTree tools are built right into the regular static mesh object that comprises the bulk of every scene […]
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If you saw LocoCycle previewed at last month’s E3, you already know it’s a uniquely fun and crazy game featuring an escaped motorcycle named I.R.I.S., dragging (yes, literally dragging) her Spanish-speaking mechanic over countless highways and a variety of outdoor environments. LocoCycle will be one of the first game titles available on the new Xbox […]
If you’re planning to be at SIGGRAPH 2013 (July 23-25, Anaheim Convention Center), we invite you to come to the SpeedTree® booth and get a first look at one of the biggest tech leaps we’ve presented at a conference in quite a while. This will include a preview of version 7 of SpeedTree Cinema and […]
If you’re a reader of Cinefex magazine, you may have spotted several recent mentions of SpeedTree® in two July articles highlighting cinematic visual effects created for summer blockbusters Iron Man 3 and White House Down. Iron Man 3: In the July Cinefex story, Rough Around the Edges, Jody Duncan outlines the work of visual effects […]
We’re often asked about tutorials. While there are numerous UDK/SpeedTree tutorials on YouTube, they’re using a pretty old version of SpeedTree, 5.0.2. We applaud the efforts of others to create their own tutorials, but these were created by our team and are intended to cover general modeling topics. We currently have five tutorials on-line for SpeedTree […]
After the wrap-up of the E3 conference earlier this week, all we can say is, Wow! We knew that SpeedTree® for Games would fully support the new PlayStation® 4 and Xbox One consoles. We knew that Bungie’s Destiny™, announced as a SpeedTree® title April 23, wouldn’t be the only game that brings SpeedTree to PlayStation® 4 and […]
With spring rolling into summer, this time of year is about graduations, outdoor cookouts, swimming pools and the summer movie season! That’s why we’re proud to list the following blockbusters for summer 2013 that used SpeedTree®, with a link to each movie’s listing on IMDB. G.I. Joe: Retaliation Star Trek Into Darkness Iron Man 3 The Great […]
We’re as excited as every other Trekkie to watch the new Star Trek Into Darkness movie, which opened yesterday in U.S. theaters. The movie’s special effects were lead by Industrial Light & Magic, who used SpeedTree® in some shots of the film (we may have more information to share about this later). Click below to enjoy […]
No software is 100% bug-free, so occasionally you’re going to run into one. But invariably, it will happen right when you’re in crunch mode and absolutely need to get things done. It’s preventing you from doing something important, so of course you go looking for help. You know the routine because it happens all too […]
On some trees, a standard Branch generator with displacement is not enough to accurately depict a tree’s trunk. In this post, I will show a solution which I developed in order to achieve these hard-to-obtain effects, such as the peeling bark found on river birch trees. Here are high-detail modeling tips to recreate bark peels: […]