Category Archives: SpeedTree 8

SpeedTree® 8 for Lumberyard was released today under a free license provided by Amazon to all Lumberyard developers.

Used in hundreds of games and blockbuster films, SpeedTree is the award-winning procedural 3D modeling tool that makes it faster and easier for developers to model complex vegetation.

This launch marks the debut of SpeedTree 8, which has been in development for more than two years and represents a new standard in vegetation modeling. Significant advances include new tools, powerful optimization techniques, refined geometry, and a fully PBR workflow.

“SpeedTree 8 for Lumberyard is designed to be an intuitive and powerful toolset for both new and experienced game devs who want AAA quality vegetation in their Lumberyard projects,” said Michael Sechrest, co-founder at SpeedTree developer IDV. “Taking advantage of Lumberyard’s advanced rendering and lighting systems, teams can create large-scale environmental art faster and with greater fidelity.”

SpeedTree 8 for Lumberyard also marks the debut of a new model library featuring surface-scanned leaf and bark textures. Each new SpeedTree 8 model offers infinite seasonal variations with the new season slider and multiple resolutions

“With Lumberyard, we’re giving developers everything they need to bring their most ambitious visions to life,” said Eric Schenk, General Manager, Amazon Lumberyard. “By seamlessly integrating with Lumberyard, SpeedTree 8 makes it easier to model, import, and customize visually-stunning vegetation in your games.”

In addition to seamless integration, SpeedTree 8 for Lumberyard offers:

  • A free perpetual license for Lumberyard developers
  • Full PBR material workflow and rendering
  • All new 3D surface-scanned PBR texture library
  • New techniques for low-poly branch structure modeling and mesh editing
  • Automatic vertex color painting for Lumberyard wind with in-modeler preview
  • One-draw-call models with tiling textures, wind, and LOD
  • Unlimited seasonal variation
  • New art director tools and more intuitive workflow

This version of SpeedTree is free for Lumberyard developers, and includes updates over the next 12 months. To see the new SpeedTree 8 Modeler in action, and for more information on how to download and activate SpeedTree 8 for Lumberyard, follow the link below:

Activate now

After two years of development, we are excited to announce our first SpeedTree® 8 product, SpeedTree for Lumberyard, available first to Lumberyard users in the second quarter of 2017.

SpeedTree 8 will bring a revamped workflow featuring more intuitive controls, more precision, and more flexibility in artists modeling work-flow as well as full PBR rendering in the modeler. Game developers will be able to iterate, faster than ever before, on their concepts and ideas to bring those visions to life with unprecedented precision and realism.

“Amazon Lumberyard is an outstanding showcase for the new surface-scanned materials and modeling features that SpeedTree 8 brings to the table,” said Michael Sechrest, co-founder of SpeedTree developer Interactive Data Visualization.

“Our new physically based rendering material workflow, wind algorithms and overall modeling enhancements all shine in the engine,” Sechrest added,  “Lumberyard will be the first to experience the most powerful version of SpeedTree yet.”

SpeedTree for Lumberyard will be demonstrated March 1-3 at the Game Developers Conference 2017 Expo, in San Francisco, at both the SpeedTree booth (#529) and Amazon’s Lumberyard booth (#1602). The release of SpeedTree for Lumberyard will be followed by the launch of other SpeedTree 8 products for the animation and games industries.

“With Amazon Lumberyard, we created a free AAA game engine that’s deeply integrated with AWS and Twitch, so developers can build their boldest visions and engage their fans,” said Eric Schenk, General Manager of Amazon Lumberyard.

“The release of SpeedTree 8 for Lumberyard makes it easier than ever for ambitious developers to build vast and visually stunning worlds. I can’t wait to see what they’ll create.”

New SpeedTree 8 features:

Which will be part of SpeedTree for Lumberyard on the day of launch, include:

Seamless integration with Amazon Lumberyard

Full PBR material workflow and rendering

All new 3D surface-scanned 8K PBR texture library

New techniques for low-poly branch structure modeling and mesh editing

Automatic vertex color painting for Lumberyard wind with in-modeler preview

One-draw-call models with tiling textures, wind, and LOD

New art director tools and more intuitive workflow

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