Category Archives: News

We’ve got a new set of trees now live on our SpeedTree store, on sale for a limited time. We’ll be releasing a whole crop of new trees over the next few weeks so keep a close eye on our Twitter, Facebook and blog!

All models include tuned wind, LODs, multiple variations and all the leaf map makers to allow you to make variations in our SpeedTree Modeler.  Don’t forget, you get an additional 15% off our entire store with an active subscription (As well as free trees)!

False Spirea- $24.00 $16.00 (Unity, UE4)

Eastern White Pine (Pinus strobus) This perennial shrub features hermaphroditic flowers of multiple shades which bloom in late summer.

  • Two single versions and two cluster versions in hero resolution
  • Two single versions and two cluster versions in desktop resolution
  • Two single versions and two cluster versions in mobile resolution
  • 13 high-resolution diffuse, normal, and specular maps

Sweet Woodruff $39.00 $26.00 (Unity, UE4)

Sweet Woodruff (Galium odoratum) A herbaceous plant cultivated for its flowers and sweet-smelling foliage. It grows from 12–20 in (30–50 cm) long.

  • One single and one cluster version in hero resolution
  • One single and one cluster version in desktop resolution
  • One single and one cluster version in mobile resolution
  • 16 high-resolution diffuse, normal, and specular maps

We’ve got a new set of trees now live on our SpeedTree store, on sale for a limited time. We’ll be releasing a whole crop of new trees over the next few weeks so keep a close eye on our Twitter, Facebook and blog!

All models include tuned wind, LODs, multiple variations and all the leaf map makers to allow you to make variations in our SpeedTree Modeler.  Don’t forget, you get an additional 15% off our entire store with an active subscription (As well as free trees)!

Eastern White Pine- $39.00 $26.00 (Unity, UE4)

Eastern White Pine (Pinus strobus) The Eastern White Pine is the largest tree in Eastern North America. It is abundant along much of the east coast, north of Georgia.

  • One full, one autumn, and one snow version in hero resolution
  • One full, one autumn, and one snow version in desktop resolution
  • One full, one autumn, and one snow version in mobile resolution
  • 58 high-resolution diffuse, normal, and specular maps
  • 12 leaf map maker SPM files (utilities for easily creating and adjusting leaf-group textures,Modeler subscription needed)

Black Gum $39.00 $26.00 (Unity, UE4)

 Black Gum (Nyssa sylvatica) The Black Gum is primarily a lowland or wetland tree found in the eastern US. It is known for its intense scarlet fall color.One single and one cluster version in hero resolution

  • One full, one autumn, and one bare version in hero resolution
  • One full, one autumn, and one bare version in desktop resolution
  • One full, one autumn, and one bare version in mobile resolution
  • 73 high-resolution diffuse, normal, and specular maps
  • 17 leaf map maker SPM files (utilities for easily creating and adjusting leaf-group textures,Modeler subscription needed)

We’ve got a second set of trees now live on our SpeedTree store, on sale for a limited time. We’ll be releasing a whole crop of new trees over the next few weeks so keep a close eye on our Twitter, Facebook and blog!

All models include tuned wind, LODs, multiple variations and all the leaf map makers to allow you to make variations in our SpeedTree Modeler.  Don’t forget, you get an additional 15% off our entire store with an active subscription (As well as free trees)!

Banana Plant- $39.00 $26.00 (Unity, UE4)


Banana Plant (Musa X paradisiaca) Banana plants are cultivated for their edible fruit. Apart from their majestic hanging flowers and fruit, banana plants are characterized by large flat fronds and peeling skin.

  • Two versions in hero resolution
  • Two versions in desktop resolution
  • Two versions in mobile resolution
  • 41 high-resolution diffuse, normal, and specular maps

Shamrock $24.00 $16.00 (Unity, UE4)

Shamrock (Trifolium) The shamrock is a young sprig of clover. Though there is no consensus of a particular species of clover, the shamrock is well-recognized as a symbol of Ireland. Clover grows freely and shoots back up quickly even after repeated trimming or mowing

  • One single and one cluster version in hero resolution
  • One single and one cluster version in desktop resolution
  • One single versions and one cluster version in mobile resolution
  • 10 high-resolution diffuse, normal, and specular maps

Cinnamon Fern $24.00 $16.00 (Unity, UE4)

Cinnamon Fern (Osmunda cinnamomea) This fern is native to North America. Spore-bearing fronds are cinnamon colored until the spores drop, giving this species its name.

  • Two single versions and one cluster version in hero resolution
  • Two single versions and one cluster version in desktop resolution
  • Two single versions and one cluster version in mobile resolution
  • 14 high-resolution diffuse, normal, and specular maps

 

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SpeedTree at Sea

A top end-of-year oscar contenders, In The Heart of The Sea is making a splash at theatres today and features SpeedTree technology.  Although as the title suggests, much of the movie takes place in the oceans off the coast of South America,  Rodeo VFX used Academy Award winning SpeedTree Cinema for the moments when the besieged sailors find land.

Based on the book of the same name, this epic recounting of the story behind Moby Dick is helmed by director Ron Howard and stars hollywood heavywieghts Chris Hemsworth and Cillian Murphy.

Rodeo VFX has made extensive of SpeedTree in movies and television also includes Game of Thrones S4, Unbroken, Mirror Mirror, Jack and the Giant, and Birdman

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What a year! The Game Awards 2015 helps bring this phenomenal year of gaming to a close by recognizing the great games being made by both indie and AAA studios.  Judged by an international jury of peers the ceremony in features 22 categories that cover the breadth of the industry, with categories ranging from ‘E-sport Player of the Year’ (Kenny “KennyS” Schrub) to ‘Best Fan Creation’ (Portal Stories: Mel ‘Prism Studios’).

Winning overall Game of The Year is The Witcher 3 by CD Projekt Red (who also won Developer of The Year) which features one of the deepest integrations of SpeedTree yet.  Our relationship with CD Projekt Red began ten years ago (almost to the day) and SpeedTree has been proud to be a part of the entire Witcher series of games.In The Witcher 3: The Wild Hunt CD Projekt Red combined stunning art direction with technical prowess to become the most impressive use of SpeedTree that we’ve seen to date.  Destiny: The Taken King, Assassins Creed Syndicate, and Batman Arkham Knight, Forza Motorsport 6 are a few of the other nominees on this list who feature SpeedTree for Games technology.

Congrats to all the winners and nominees from us here at SpeedTree! We’re proud to be a part of such an exciting industry and look forward to a great year for games (and SpeedTree) in 2016!

Check out the video from the award ceremony below and a list of all the winners and nominees.

 GAME OF THE YEAR

Bloodborne (From Software/Sony Computer Entertainment)
Fallout 4 (Bethesda Game Studios/Bethesda Softworks)
Metal Gear Solid 5: The Phantom Pain (Kojima Productions/Konami)
Super Mario Maker (Nintendo EAD Group No. 4/Nintendo)
The Witcher 3: Wild Hunt (CD Projekt Red/Warner Bros. Interactive Entertainment)

DEVELOPER OF THE YEAR

Bethesda Game Studios
CD Projekt Red
From Software
Kojima Productions
Nintendo

BEST INDEPENDENT GAME

Axiom Verge (Tom Happ)
Her Story (Sam Barlow)
Ori and the Blind Forest (Moon Studios/Microsoft Studios)
Rocket League (Psyonix)
Undertale (tobyfox)

BEST MOBILE/HANDHELD GAME

Downwell (Moppin/Devolver Digital)
Fallout Shelter (Bethesda Game Studios|Behaviour Interactive/Bethesda Softworks)
Lara Croft Go (Square Enix Montreal/Square Enix)
Monster Hunter 4 Ultimate (Capcom)
Pac-Man 256 (Hipster Whale/Bandai Namco Entertainment)

BEST NARRATIVE

Her Story (Sam Barlow)
Life is Strange (Dontnod Entertainment/Square Enix)
Tales From the Borderlands (Telltale Games)
The Witcher 3: Wild Hunt (CD Projekt Red/Warner Bros. Interactive Entertainment)
Until Dawn (Supermassive Games/Sony Computer Entertainment)

BEST ART DIRECTION

Batman: Arkham Knight (Rocksteady Studios/Warner Bros. Interactive Entertainment)
Bloodborne (From Software/Sony Computer Entertainment)
Metal Gear Solid 5: The Phantom Pain (Kojima Productions/Konami)
Ori and the Blind Forest (Moon Studios/Microsoft Studios)
The Witcher 3: Wild Hunt (CD Projekt Red/Warner Bros. Interactive Entertainment)

BEST SCORE/SOUNDTRACK

Fallout 4 (Inon Zur/Bethesda Game Studios)
Halo 5: Guardians (Kazuma Jinnouchi/343 Industries)
Metal Gear Solid 5: The Phantom Pain (Ludvig Forssell, Justin Burnett, Daniel James/Kojima Productions)
Ori and the Blind Forest (Gareth Coker/Moon Studios)
The Witcher 3: Wild Hunt (Marcin Przybyłowicz, Mikolai Stroinski, Percival/CD Projekt Red)

BEST PERFORMANCE

Ashly Burch as Chloe Price (Life is Strange)
Camilla Luddington as Lara Croft (Rise of the Tomb Raider)
Doug Cockle as Geralt (The Witcher 3: Wild Hunt)
Mark Hamill as The Joker (Batman: Arkham Knight)
Viva Seifert (Her Story)

GAMES FOR CHANGE

Cibele (Nina Freeman)
Her Story (Sam Barlow)
Life is Strange (Dontnod Entertainment/Square Enix)
Sunset (Tale of Tales)
Undertale (tobyfox)

BEST SHOOTER

Call of Duty: Black Ops 3 (Treyarch/Activision)
Destiny: The Taken King (Bungie/Activision)
Halo 5: Guardians (343 Industries/Microsoft Studios)
Splatoon (Nintendo EAD Group No. 2/Nintendo)
Star Wars Battlefront (EA DICE/Electronic Arts)

BEST ACTION/ADVENTURE GAME

Assassin’s Creed Syndicate (Ubisoft Quebec/Ubisoft)
Batman: Arkham Knight (Rocksteady Studios/Warner Bros. Interactive Entertainment)
Metal Gear Solid 5: The Phantom Pain (Kojima Productions/Konami)
Ori and the Blind Forest (Moon Studios/Microsoft Studios)
Rise of the Tomb Raider (Crystal Dynamics/Microsoft Studios)

BEST ROLE-PLAYING GAME

Bloodborne (From Software/Sony Computer Entertainment)
Fallout 4 (Bethesda Game Studios/Bethesda Softworks)
Pillars of Eternity (Obsidian Entertainment/Paradox Interactive)
The Witcher 3: Wild Hunt (CD Projekt Red/Warner Bros. Interactive Entertainment)
Undertale (tobyfox)

BEST FIGHTING GAME

Guilty Gear Xrd -Sign- (Arc System Works/Aksys Games)
Mortal Kombat X (NetherRealm Studios/Warner Bros. Interactive Entertainment)
Rise of Incarnates (Bandai Namco Entertainment)
Rising Thunder (Radiant Entertainment)

BEST FAMILY GAME

Disney Infinity 3.0 (Avalanche Software/Disney Interactive)
Lego Dimensions (TT Games/Warner Bros. Interactive Entertainment)
Skylanders SuperChargers (Vicarious Visions|Beenox/Activision)
Splatoon (Nintendo EAD Group No. 2/Nintendo)
Super Mario Maker (Nintendo EAD Group No. 4/Nintendo)

BEST SPORTS/RACING GAME

FIFA 16 (EA Canada/Electronic Arts)
Forza Motorsport 6 (Turn 10 Studios/Microsoft Studios)
NBA 2K16 (Visual Concepts/2K Sports)
Pro Evolution Soccer 2016 (PES Productions/Konami)
Rocket League (Psyonix)

BEST MULTIPLAYER

Call of Duty: Black Ops 3 (Treyarch/Activision)
Destiny: The Taken King (Bungie/Activision)
Halo 5: Guardians (343 Industries/Microsoft Studios)
Rocket League (Psyonix)
Splatoon (Nintendo EAD Group No. 2/Nintendo)

MOST ANTICIPATED GAME

Horizon Zero Dawn (Guerrilla Games/Sony Computer Entertaiment)
No Man’s Sky (Hello Games)
Quantum Break (Remedy Entertainment/Microsoft Studios)
The Last Guardian (GenDesign/Sony Computer Entertainment)
Uncharted 4: A Thief’s End (Naughty Dog/Sony Computer Entertainment)

ESPORTS PLAYER OF THE YEAR

Kenny “KennyS” Schrub (Counter-Strike: Global Offensive/Team EnVyUs)
Lee “Faker” Sang-hyeok (League of Legends/SK Telecom T1)
Olof “olofmeister” Kajbjer (Counter-Strike: Global Offensive/Fnatic)
Peter “ppd” Dager (Dota 2/Evil Geniuses)
Syed Sumail “Suma1L” Hassan (Dota 2/Evil Geniuses)

ESPORTS TEAM OF THE YEAR

Evil Geniuses
Fnatic
Optic Gaming
SK Telecom T1
Team SoloMid

ESPORTS GAME OF THE YEAR

Call of Duty: Advanced Warfare (Sledgehammer Games/Activision)
Counter-Strike: Global Offensive (Valve)
Dota 2 (Valve)
Hearthstone: Heroes of Warcraft (Blizzard Entertainment)
League of Legends (Riot Games)

TRENDING GAMER

Total Biscuit
Christopher “MonteCristo” Mykles
Greg Miller
Markiplier
PewDiePie

BEST FAN CREATION

GTA 5 – Targets (Hoodoo Operator)
Real GTA (Corridor Digital)
Portal Stories: Mel (Prism Studios)
Super Mario Maker e-Reader Levels (Baddboy78 / theycallmeshaky)
Twitch Plays Dark Souls (Twitch Community)

EmmyblankAfter a year of receiving top honors for its impact on movies and video game development, SpeedTree has been named the recipient of a 2015 Engineering Emmy for its significant impact on the television industry.

The “Golden Age” of television has brought with it unprecedented levels of VFX on our home screens and with it the same bleeding edge technology that powers the biggest silver screen blockbusters.

SpeedTree’s vegetation modeling tools launched in 2002, but it didn’t find its way into theaters until 2009 when James Cameron’s Avatar marked the launch of SpeedTree Cinema. Since first making the leap to TV in 2011 on Sesame Street® SpeedTree has seen exponential growth in broadcast and cable. More than 30 television programs have used SpeedTree in many episodes including Game of Thrones, Penny Dreadful, Black Sails, and Bones.

“Our objective from the start has been to give the best tree and plant tools to as many artists and creators as possible,” said IDV Co-Founder Michael Sechrest. “Our growing adoption by the television industry, and this year’s Engineering Emmy represent major accomplishments in striving toward that goal.”

SpeedTree was awarded a Scientific and Technical Academy Award® from the Academy of Motion Picture Arts and Sciences in February, having been featured in over 50 feature films since its first appearance in Avatar. For it’s significant impact on real-time use, both in AAA games and for a host of indie games developed using our integration into Unity 5 and UE4, the software was recognized with a Develop Industry Excellence Award in the Design & Creativity Tool category this past July.

“The recognition of the television community is particularly gratifying,” said Mr. King. “We’re seeing not just increasing use in television, but a broadening array of types of uses. SpeedTree is making its way into documentaries, fantasies, and historical fiction as well as real-life dramas and sitcoms. We’re also getting into a good number of TV commercials, in fact. And our broadcast users are employing the full range of SpeedTree capabilities, including wind effects, growth and precision modeling. This is as much their award as ours.”

We at SpeedTree are proud to supply the tools necessary for innovation and efficiency and look forward to the next generation of television shows that are sure to capture the world’s imagination.

The Academy of Television Arts & Sciences, which is sponsoring the 67th annual Engineering Emmy program, names Mr. Sechrest, Co-Founder Chris King and Senior Software Architect Greg Croft as award recipients. The three will accept the award in a ceremony in Hollywood, California, on October 28.

 

 

Summer sale

SpeedTree End Of Summer Sale

Summer may be winding down, but we’ve got big plans for SpeedTree this fall.  To kick things off,  we’re celebrating the imminent change of seasons with a store-wide sale on our Unreal Engine 4 and Unity 5 assets.  All our packages and models have been cut by 40% until September 4th, so if you’ve been waiting for an opportunity to try our Desktop Ground Cover package or need some extra variations of grass or trees, now is the time to jump in!

Our drop-in assets are ready to carry you through multiple seasons as each species comes with several models to encompass different tree ages, seasons, and quality.  From trees ready for MMO’s like Shroud of the Avatar, or sci-fi thrillers such as P.A.M.E.L.A, to stunning arch-viz renders, our assets provide individuals and studios alike with the highest quality vegetation assets on the market.

Other benefits of using SpeedTree assets include:

  • Leaf-map makers
  • Seasonal variations
  • Helper SPM models
  • Preset collision objects
  • Fully editable with modeler subscription
  • Artist-tuned LOD
  • Branch seam reduction
  • Quality textures
  • Three resolutions
  • Artist-tuned wind effects
  • Preset ambient occlusion

More information on what makes a SpeedTree Special: UE4  Unity 5

These trees can also act as starting points for endless variations, new species, or custom hero models with our Subscription Modeler for UE4 and Unity 5.  At only $19 a month for the subscription, you can use it for as long or as short as you need and all your models that you create will be yours to continue using once your subscription ends.  Stay tuned for more announcements coming up in the next week!

Unity 5 Store                               Unreal Engine 4 Store

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When building the ultimate game engine for open world RPGs, CD Projekt Red chose SpeedTree for Games to incorporate into REDengine 3.  Their goal was to create a toolkit that would enable them to handle the challenges of building an expansive open world that allowed for a compelling narrative, balancing freedom with story line, complexity with focus. The sheer size and scope of what they accomplished is staggering and is one of the most extensive integrations of SpeedTree that we have seen.

With 52 square miles of a densely populated game world, integration of our SpeedTree for Games SDK into REDengine 3 allowed the developers to take full advantage of our tools.  We like to think of SpeedTree as a well made paintbrush. It’s a tool that both streamlines workflow while increasing artistic freedom.  In “The Witcher 3: The Wild Hunt” we see it being used masterfully.

The war-torn countryside utilizes different levels of foliage to create a sense of scale and depth in the world, the foliage is varied not just by species but by size. This leaves the player feeling dwarfed by enormous pine trees or lost in a field of high grass and flower.  Using custom tools to determine the placement of foliage based on factors such as water accumulation and light distribution, they’ve managed to create and incredibly natural feeling landscape. The grasses, brush, and tall grass blend together to form one landscape.  The lighting and dynamic weather accentuates the mood of the terrain with the grass rustling in the wind as a storm approaches and dying down as the clouds break and the sun returns. The result is a world that strikes a balance of feeling unstaged but compelling. Inviting you to go off course and explore while at the same time enhancing the mood of quests and creating a framework to immerse you in the story.  The era of open world games is upon us and “The Witcher 3: The Wild Hunt” elevates the modern open world game from a concept to an art form.

Learn more about what we offer with SpeedTree for Games and check out the screenshots from our first few hours in the world of “The Witcher 3: The Wild Hunt”.

Also, be sure to check out our Witcher 3 Asset Sale!

https://www.youtube.com/watch?v=hBoCRYX6Vq0

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Unity 5 was announced this morning with one resounding theme: Democratization. The world of video game engines is undergoing a massive shift in how video games develop as the smaller indie developers like Facepunch Studios and Camoflaj release stunning titles without the aid of major studios. The integration of powerful technologies such as SpeedTree and Oculus VR directly into their game engine levels the playing field of game development by putting these tools into the hands or both the casual developer and major studios.  New features allow developers what they need to realize their visual and gameplay concepts quickly, without needing a large team or high overhead. Needless to say, this fits right in with our goals in providing access to our SpeedTree software and assets to Unity 5 users.

SpeedTree is integrated in Unity 5 through the subscription-based Modeler and the availability of assets for purchase in both the Unity storefront and the SpeedTree store.  Our Modeler provides Unity 5 users access to some of the same tools used by AAA studios and VFX artists through a monthly subscription.  For $19 a month, users can create as many assets as they need and import them directly into the Unity engine. Meaning that if you only need SpeedTree for one month to create a forest of randomized trees you can  pay for that month and retain all your assets once finished.  Be sure to watch the video of  today’s presentation and read through the release notes for Unity 5, there’s so much more than we can fit into one post!

Some of the benefits of SpeedTree in Unity 5:

  • Multiple resolutions with each asset
  • Seasonal Variations
  • Artist-Tuned LOD
  • Artist-Tuned Wind Effects
  • Helper SPM Models
  • Branch Seam Reduction
  • Preset Ambient Occlusion
  • Preset Collision Objects
  • Quality Textures

 

 

 

In a few days, the SpeedTree team, along with spouses, friends & family, will jet off to Southern California to pick up our Technical Achievement Academy Award®.

The presentation will take place at a black tie dinner Saturday night at the Beverly Wilshire Hotel, a few steps from the famed Rodeo Drive and what feels like a world away from SpeedTree’s birthplace 15 years ago in Columbia, South Carolina.

BeverlyWilshirePorticoSpeedTree started out in 2000 as a quick hack to get some wind-blown trees into a virtual golf course. The golf course never saw the light of day, but our trees got used in a few more visualization projects and suddenly emerged as a force in their own right. A decade and a half later, we couldn’t be prouder of our teenager, featured in more video games than we can count, 13 major movies in 2014 alone, and now recognized among the industry’s most respected cinematic technologies.

The Academy’s Scientific and Technical Awards will be hosted by Margot Robbie and Miles Teller. Ms. Robbie, incidentally, is one of a long and growing list of actors and actresses who have shared the stage with SpeedTree. Our trees were featured in several scenes in The Wolf of Wall Street, a film for which Ms. Robbie received considerable recognition, including an Empire Award for Best Newcomer.

Congratulations to SpeedTree’s lead developers, Michael Sechrest, Chris King and Greg Croft, who each will share in SpeedTree’s glory Saturday night with individual Technical Achievement Awards. And tremendous credit goes as well to the rest of the SpeedTree team, past and present, and SpeedTree’s entire user base, who have offered insight and guidance, and used it to create beautiful things.