Author Archives: Danny Oakes

Destiny 2 features SpeedTree tech

The sequel to Bungie and Activision’s immensely popular FPS/MMO Destiny was released globally today, allowing new and veteran players to explore new regions and worlds that were grown using SpeedTree for Games. SpeedTree and Bungie worked closely to integrate the SpeedTree Modeler and SDK into the complex pipeline required for a game that requires constant […]

September Ground Cover Bonus Content

  Summer is ending and we’ve got a whole new set of models for all active subscribers to our Unity 5 and Unreal Engine 4 SpeedTree Modeler. Each model comes in either a Hero, Desktop, or Mobile resolution. If applicable, these assets will include seasonal variations (Fall, Winter, Summer) as well as any leaf map […]

August Bonus Content

  We’ve got a new set of models for all active subscribers to our Unity 5 and Unreal Engine 4 SpeedTree Modeler. Each model comes in either a Hero, Desktop, or Mobile resolution. If applicable, these assets will include seasonal variations (Fall, Winter, Summer) as well as any leaf map makers associated with that model. […]

July Bonus Content for Subscribers

  We’ve got a new set of models for all active subscribers to our Unity 5 and Unreal Engine 4 SpeedTree Modeler. Each model comes in either a Hero, Desktop, or Mobile resolution. If applicable, these assets will include seasonal variations (Fall, Winter, Summer) as well as any leaf map makers associated with that model. […]

SpeedTree 8 For Lumberyard Available Free

Update: for the latest SpeedTree 8 Modeler for Lumberyard, you must purchase a subscription. SpeedTree® 8 for Lumberyard was released today under a free license provided by Amazon to all Lumberyard developers. Used in hundreds of games and blockbuster films, SpeedTree is the award-winning procedural 3D modeling tool that makes it faster and easier for […]

May Bonus Content

We’ve got a new set of models for all active subscribers to our Unity 5 and Unreal Engine 4 SpeedTree Modeler. Each model comes in either a Hero, Desktop, or Mobile resolution. If applicable, these assets will include seasonal variations (Fall, Winter, Summer) as well as any leaf map makers associated with that model.  Once […]

April Bonus Content

We’ve got a new set of models for all active subscribers to our Unity 5 and Unreal Engine 4 SpeedTree Modeler. Each model comes in either a Hero, Desktop, or Mobile resolution. If applicable, these assets will include seasonal variations (Fall, Winter, Summer) as well as any leaf map makers associated with that model.  Once […]

SpeedTree 8 for Amazon Lumberyard

After two years of development, we are excited to announce our first SpeedTree® 8 product, SpeedTree for Lumberyard, available first to Lumberyard users in the second quarter of 2017. SpeedTree 8 will bring a revamped workflow featuring more intuitive controls, more precision, and more flexibility in artists modeling work-flow as well as full PBR rendering in […]