Author Archives: Kevin Meredith

SpeedTree® Heads West for Academy Accolades

In a few days, the SpeedTree team, along with spouses, friends & family, will jet off to Southern California to pick up our Technical Achievement Academy Award®. The presentation will take place at a black tie dinner Saturday night at the Beverly Wilshire Hotel, a few steps from the famed Rodeo Drive and what feels […]

SpeedTree® Use Confirmed in 13 2014 Movies, including Two VFX Nominees

We know of 13 movies released in 2014 where SpeedTree played a role, including two films nominated for Visual Effects Academy Awards® by the Academy of Motion Picture Arts and Sciences: Captain America: The Winter Soldier (VFX Nominee) X-Men: Days of Future Past (VFX Nominee) The Hundred-Foot Journey The Giver Teenage Mutant Ninja Turtles Pompeii Noah […]

SpeedTree® Receives a Scientific and Technical Academy Award®

The Academy of Motion Picture Arts and Sciences has honored three of our own with a Scientific and Technical Academy Award! Read the official announcement from the Academy. The actual award was presented at a ceremony in Beverly Hills, CA on February 7, 2015, to the three developers of SpeedTree®: IDV co-founders Michael Sechrest and […]

SpeedTree® Plays Major Role in GameDev.net’s Image of the Day – Twice!

Congrats to Adam Goodrich for making excellent use of SpeedTree for Unity in a picture named Image of the Day twice at GameDev.net, on December 31, 2014 and January 8, 2015. The winning image was selected by a vote among members of the GameDev.net community: Watch the scene that Adam created in this video . . . Adam, […]

SpeedTree® Featured in Several Next-Gen Games Released This Holiday Season

You’ll see more SpeedTree® for Games vegetation than ever this holiday season, with the impressive list of new game releases taking advantage of our latest tech. The environments in these next-gen games showcase SpeedTree’s newest features, and the enhanced realism supported by PlayStation®4 and Xbox One. The list of holiday game titles featuring SpeedTree include: […]

SpeedTree® For Unity® 5 Beta Launched with $19/Month Modeler

Unity® 5, now released in beta and available for preorder, includes the first run-time integration with SpeedTree®, meaning the game industry’s premier vegetation may now be used directly with Unity Technologies’ popular engine. Unity 5 users who want to add dynamic, animated SpeedTree tree and plant models to their projects may download four free sample […]

SpeedTree for UE4 Tree Sale Through October 31

4 Scary Trees, 7 New Trees, and Introducing: Tree Packs! SpeedTree for Unreal Engine 4 Subscription was launched on July 16, to much cheering and clapping of hands. Three months later, it’s time for us to give back. So we’re launching a sale of our four scariest models, seven newest models, and something we’ve never […]

Update Available for UE4 Subscribers as of July 22, 2014

SpeedTree for UE4 Subscription v7.0.7, released July 22, 2014, includes our first version for Mac OSX. The new release also improves lightmap UV generation in the Modeler, permitting you to tune for a small texture and see the results immediately on a larger texture without disrupting the layout.  This technique allows you to tune for very […]

SpeedTree® at E3 2014

Following the E3 2014 game trailer releases? Notice some nice vegetation? Chances are, you’re looking at SpeedTree®! Here are a few of the games we can talk about now, with links to their E3 trailers: Destiny Dragon Age Inquisition The Witcher 3 Tom Clancy’s The Division Are there others? Yes, lots! Can we reveal them […]

Mr. X Cuts Out Hours Instead of Trees using SpeedTree® in “Vikings”

Toronto-based visual effects studio Mr. X has faced some distinctive challenges working on the second season of the acclaimed hit drama series Vikings.  The producers of the History Channel’s Canadian-Irish hit series required a number of complicated shots, blending on-location plates filmed in Ireland with 13th century digital assets―all on a tight TV production schedule.  […]