The Witcher 3: Wild Hunt is one of the deepest integrations of SpeedTree for Games that we’ve seen. CD Projekt Red utilized all aspects of our SDK as well as our modeling software to develop an incredible biodiversity that spans from marshlands to highlands to murky aquatic biomes. With the release of the final (maybe) chapter in […]
Author Archives: Danny Oakes
We’ve got a new set of trees now live on our SpeedTree store, on sale for a limited time. We’ll be releasing a whole crop of new trees over the next few weeks so keep a close eye on our Twitter, Facebook and blog! All models include tuned wind, LODs, multiple variations and all the leaf […]
We’ve got a new set of models for all active subscribers to our Unity 5 and Unreal Engine 4 SpeedTree Modeler. Each model comes in either a Hero, Desktop, or Mobile resolution. These assets will include all the variations (Fall, Winter, Summer) as well as any leaf map makers associated with that model. Once you’ve downloaded […]
SpeedTree for Games Subscription Modeler Update 7.1.5 We’ve updated the SpeedTree modeler to correct an important issue that can cause a black triangle to appear in a model using bifurcation as well as a persistent bug that could keep kick users out of the program. For more info on updates and bug fixes visit our documentation […]
We’ve got a new set of trees now live on our SpeedTree store, on sale for a limited time. We’ll be releasing a whole crop of new trees over the next few weeks so keep a close eye on our Twitter, Facebook and blog! All models include tuned wind, LODs, multiple variations and all the leaf […]
We’ve got a new set of trees now live on our SpeedTree store, on sale for a limited time. We’ll be releasing a whole crop of new trees over the next few weeks so keep a close eye on our Twitter, Facebook and blog! All models include tuned wind, LODs, multiple variations and all the leaf […]
We’ve got a second set of trees now live on our SpeedTree store, on sale for a limited time. We’ll be releasing a whole crop of new trees over the next few weeks so keep a close eye on our Twitter, Facebook and blog! All models include tuned wind, LODs, multiple variations and all the leaf […]
Image Engine has released their submission for ‘Outstanding Created Environment in a Photoreal Feature’ for the 14th annual VES awards, featuring their work in Jurassic World. In breaking down the environment the video describes how SpeedTree Cinema fits into their workflow as they recreated the jungles of Isla Nublar. The team used SpeedTree to create digital plant life to blend […]
We’ve got a new set of models for all active subscribers to our Unity 5 and Unreal Engine 4 SpeedTree Modeler. Each model comes in either a Hero, Desktop, or Mobile resolution. These assets will include all the variations (Fall, Winter, Summer) as well as any leaf map makers associated with that model. Once you’ve downloaded […]
Happy Arbor Day! Enjoy a weekend of sales on our SpeedTree store! Sale ends Monday May 2 at 12 noon EST Don’t forget about our new Trees on the store: